The Lunar Knights developers went so far as to remove the slower-paced "drag the enemy back through the level" mechanic from the Boktai design. The lack of head-scratching is definitely missed, but honestly it's nice to see the game's energy being kicked up a notch thanks to the higher saturation of enemies and cooler weapons. Oh, you'll find the occasional "find the key" or "hit the switch" items in this DS game, but ultimately Kojima Productions decided to crank up the action on the dual screen version. In fact, Lunar Knights takes a closer step to Castlevania since the design removes almost all traces of puzzle elements.
![lunark ngihts lunark ngihts](https://i.ytimg.com/vi/rAlM4xFCsQE/maxresdefault.jpg)
Yes, there are a lot of similarities between Lunar Knight's concept and Konami's other vampire franchise Castlevania.
#Lunark ngihts free
The goal: stay alive and slaughter the head vampire and free the planet from its clutches. It's important to keep track since, by the third chapter of the game, you'll need to swap between Lucian and Aaron to re-energize and survive. The Nintendo DS's upper screen plays home to this world's sky where you can see whether the sun or moon's out, and if it's being obscured by clouds or haze which, in turn, would affect the amount of energy that the two characters can absorb. He's the shooter of the duo to compliment Lucian's up-close sword capabilities, Aaron holds a ranged blaster that can take out enemies from a distance. Eventually you'll hook up with Aaron who's essentially the sun-harnessing hero that's been in the previous two Boktai games on the GBA. Our vampire killer's powered by the energy of the moon, so it's a good thing that night has fallen over the world pretty early in the game. Through the story you learn that vampires have essentially taken over the planet and shrouded the world in a false sky so they can thrive. Players begin the adventure as Lucian, a "vampire killer" who wields a pretty bad-ass sword and an angsty attitude to match. The backstory has been rewritten and characters have been renamed, but the game engine, gameplay.even enemy creatures, are recycled from the Game Boy Advance titles into a "new," but also a reworked and tighter DS product. Lunar Knights is, essentially, a "restart" of the Boktai franchise for DS gamers. Surprisingly, though, the original soul has not been stripped out of the design since concepts have been reworked to incorporate the sun's replacement: in-game day/night and weather cycles that emulates the whole power conservation thing. So what was Boktai DS is called Lunar Knights, and Lunar Knights is everything that a Boktai sequel should be, with one exception: no sun sensor. As good as the past Boktai games were, and still are, it's clear that Konami's US branch is a little nervous about the stigma that's attached to the namesake. So unless you're a sharp cookie or a die-hard Boktai fanatic, you'd never be clued in to the fact that Lunar Knights is the official Boktai follow-up on the Nintendo DS.